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Andoria Lupina
Female Elf Druid 1
NG Medium humanoid (elf)
Hero Points 1
Init +2; Senses low-light vision; Perception +9
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 10 (1d8+2)
Fort +4, Ref +2, Will +5; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
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Offense
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Speed 30 ft.
Melee longsword +0 (1d8/19-20/×2)
Ranged composite shortbow +2 (1d6/×3)
Druid Spells Prepared (CL 1st; concentration +4):
1st (2/day)—cure light wounds, call animal
0 (at will)—know direction, purify food and drink (DC 13), create water
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Statistics
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Str 11, Dex 14, Con 14, Int 12, Wis 16, Cha 12
Base Atk +0; CMB +0; CMD 12 (13 vs. trip)
Feats Point-Blank Shot
Traits devotee of the green, log roller (forest)
Skills Acrobatics +2, Handle Animal +5, Heal +7, Knowledge (geography) +6, Knowledge (nature) +8, Perception +9, Survival +9; Racial Modifiers +2 Perception
Languages Common, Druidic, Elven, Gnome
SQ elven magic, hero points, nature bond abilities (wolf, wolf), spontaneous casting, wild empathy
Combat Gear Smokestick; Other Gear Wooden armor, Longsword, Shortbow, Comp. (Str +0), Backpack (empty), Bedroll, Rope, Torch (5), Trail rations (5), Waterskin, 15 GP, 3 SP, 9 CP
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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Wolf
Wolf
N Medium animal
Init +2; Senses low-light vision, scent; Perception +5
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Defense
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AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 19 (+4)
Fort +5, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee bite +3 (1d6+1/×2)
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Statistics
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Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +2; CMD 14 (18 vs. trip)
Feats Weapon Finesse
Tricks Attack [Trick], Defend [Trick], Down [Trick], Fetch [Trick], Heel [Trick], Hunting [Trick], Seek [Trick], Track [Trick]
Skills Perception +5, Stealth +6; Racial Modifiers +4 to survival when tracking by scent
SQ defend, hero points, hunting
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Special Abilities
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+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Defend [Trick] The animal will defend you.
Hunting [Trick] The animal has been trained for hunting.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Trip (Ex) You can make a trip attempt on a successful attack.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.
Andoria Lupina
Female Elf Druid 1
NG Medium humanoid (elf)
Hero Points 1
Init +2; Senses low-light vision; Perception +9
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 10 (1d8+2)
Fort +4, Ref +2, Will +5; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
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Offense
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Speed 30 ft.
Melee longsword +0 (1d8/19-20/×2)
Ranged composite shortbow +2 (1d6/×3)
Druid Spells Prepared (CL 1st; concentration +4):
1st (2/day)—cure light wounds, call animal
0 (at will)—know direction, purify food and drink (DC 13), create water
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Statistics
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Str 11, Dex 14, Con 14, Int 12, Wis 16, Cha 12
Base Atk +0; CMB +0; CMD 12 (13 vs. trip)
Feats Point-Blank Shot
Traits devotee of the green, log roller (forest)
Skills Acrobatics +2, Handle Animal +5, Heal +7, Knowledge (geography) +6, Knowledge (nature) +8, Perception +9, Survival +9; Racial Modifiers +2 Perception
Languages Common, Druidic, Elven, Gnome
SQ elven magic, hero points, nature bond abilities (wolf, wolf), spontaneous casting, wild empathy
Combat Gear Smokestick; Other Gear Wooden armor, Longsword, Shortbow, Comp. (Str +0), Backpack (empty), Bedroll, Rope, Torch (5), Trail rations (5), Waterskin, 15 GP, 3 SP, 9 CP
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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Wolf
Wolf
N Medium animal
Init +2; Senses low-light vision, scent; Perception +5
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Defense
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AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 19 (+4)
Fort +5, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee bite +3 (1d6+1/×2)
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Statistics
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Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +2; CMD 14 (18 vs. trip)
Feats Weapon Finesse
Tricks Attack [Trick], Defend [Trick], Down [Trick], Fetch [Trick], Heel [Trick], Hunting [Trick], Seek [Trick], Track [Trick]
Skills Perception +5, Stealth +6; Racial Modifiers +4 to survival when tracking by scent
SQ defend, hero points, hunting
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Special Abilities
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+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Defend [Trick] The animal will defend you.
Hunting [Trick] The animal has been trained for hunting.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Trip (Ex) You can make a trip attempt on a successful attack.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.