Melanda Wiesengrün
Mensch Hexenmeister 1
CG Medium Humanoid (human)
Hero Points 1
Init +2; Senses Perception +2
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 7 (1d6+1)
Fort +1, Ref +2, Will +3
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Offense
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Speed 30 ft.
Melee Dagger +2 (1d4/19-20/x2)
Ranged Dagger +2 (1d4/19-20/x2)
Sorcerer Spells Known (CL 1):
1 (4/day) Sleep (DC 17), Feather Fall (DC 15)
0 (at will) Read Magic, Light, Ghost Sound (DC 14), Detect Magic
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Statistics
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Str 10, Dex 14, Con 12, Int 13, Wis 12, Cha 19
Base Atk +0; CMB +0; CMD 12
Feats Arcane Strike, Eschew Materials, Weapon Finesse
Skills Bluff +8, Intimidate +8, Knowledge (arcana) +5, Perception +2, Spellcraft +5
Languages Common, Sylvan
SQ bloodlines (fey), hero points, laughing touch (7/day)
Combat Gear Potion of mage armor, Acid, Alchemist's fire, Oil, Smokestick, Sunrod (5); Other Gear Dagger (5), Backpack (19 @ 25 lbs), Bedroll, Flint and steel, Lamp, Mirror, Silk rope, Spell component pouch, Trail rations (5), Waterskin, 16 GP, 2 SP
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fey +2 to save DCs from spells of the Compulsion subschool.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Laughing Touch (7/day) (Su) Melee touch attack leaves target able to take only move actions.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
Mensch Hexenmeister 1
CG Medium Humanoid (human)
Hero Points 1
Init +2; Senses Perception +2
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 7 (1d6+1)
Fort +1, Ref +2, Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee Dagger +2 (1d4/19-20/x2)
Ranged Dagger +2 (1d4/19-20/x2)
Sorcerer Spells Known (CL 1):
1 (4/day) Sleep (DC 17), Feather Fall (DC 15)
0 (at will) Read Magic, Light, Ghost Sound (DC 14), Detect Magic
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 12, Int 13, Wis 12, Cha 19
Base Atk +0; CMB +0; CMD 12
Feats Arcane Strike, Eschew Materials, Weapon Finesse
Skills Bluff +8, Intimidate +8, Knowledge (arcana) +5, Perception +2, Spellcraft +5
Languages Common, Sylvan
SQ bloodlines (fey), hero points, laughing touch (7/day)
Combat Gear Potion of mage armor, Acid, Alchemist's fire, Oil, Smokestick, Sunrod (5); Other Gear Dagger (5), Backpack (19 @ 25 lbs), Bedroll, Flint and steel, Lamp, Mirror, Silk rope, Spell component pouch, Trail rations (5), Waterskin, 16 GP, 2 SP
--------------------
Special Abilities
--------------------
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fey +2 to save DCs from spells of the Compulsion subschool.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Laughing Touch (7/day) (Su) Melee touch attack leaves target able to take only move actions.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.