Daraes Roumbal
Male Halb-Elf Ranger 1
CG Medium Humanoid (elf, human)
Hero Points 1
Init +3; Senses low-light vision; Perception +9
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 12 (1d10+2)
Fort +4, Ref +5, Will +3; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
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Offense
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Speed 30 ft.
Melee Dagger +1 (1d4+1/19-20/x2) and
. . Longsword +1 (1d8/19-20/x2)
Ranged Longbow +5 (1d8+1/x3)
Special Attacks favored enemy (animals +2)
Ranger Spells Prepared (CL 0):
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Statistics
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Str 10, Dex 16, Con 14, Int 13, Wis 16, Cha 12
Base Atk +1; CMB +1; CMD 14
Feats Point Blank Shot, Skill Focus (Handle Animal)
Skills Bluff +1 (+3 vs. animals), Climb +4, Handle Animal +8, Knowledge (geography) +5 (+7 vs. animals), Knowledge (nature) +5 (+7 vs. animals), Perception +9 (+11 vs. animals), Ride +7, Sense Motive +3 (+5 vs. animals), Stealth +7, Survival +7 (+9 vs. animals, +8 to track); Racial Modifiers +2 Perception
Languages Common, Elven, Gnome
SQ elf blood, hero points, track, wild empathy
Other Gear Hide armor, Arrows (20), Dagger, Longbow, Longsword, 17 GP
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Special Abilities
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Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Favored Enemy (Animals +2) (Ex) +2 to rolls vs Favored Enemy (Animals).
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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Zalik
Dog
N Small Animal
Init +1; Senses low-light vision, scent; Perception +8
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Defense
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AC 13, touch 12, flat-footed 12 (+1 Dex, +1 size, +1 natural)
hp 6 (1d8+2)
Fort +4, Ref +3, Will +1
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Offense
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Speed 40 ft.
Melee Bite (Dog) +2 (1d4+1/x2)
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Statistics
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Str 13, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +0; CMB +0; CMD 11 (15 vs. Trip)
Feats Skill Focus (Perception)
Tricks Attack [Trick], Defend [Trick], Down [Trick], Guard [Trick], Guarding [Trick]
Skills Acrobatics +1 (+5 jump), Fly +3, Perception +8, Stealth +5; Racial Modifiers +4 to survival when tracking by scent
Languages
SQ acrobatics (jump) +8, guarding [trick], hero points
Other Gear You have no money!
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Special Abilities
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+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Acrobatics (Jump) +8 (Ex) You gain the specified bonus to acrobatics checks made to jump.
Guarding [Trick] The animal has been trained for guard duty.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
Male Halb-Elf Ranger 1
CG Medium Humanoid (elf, human)
Hero Points 1
Init +3; Senses low-light vision; Perception +9
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 12 (1d10+2)
Fort +4, Ref +5, Will +3; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
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Offense
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Speed 30 ft.
Melee Dagger +1 (1d4+1/19-20/x2) and
. . Longsword +1 (1d8/19-20/x2)
Ranged Longbow +5 (1d8+1/x3)
Special Attacks favored enemy (animals +2)
Ranger Spells Prepared (CL 0):
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Statistics
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Str 10, Dex 16, Con 14, Int 13, Wis 16, Cha 12
Base Atk +1; CMB +1; CMD 14
Feats Point Blank Shot, Skill Focus (Handle Animal)
Skills Bluff +1 (+3 vs. animals), Climb +4, Handle Animal +8, Knowledge (geography) +5 (+7 vs. animals), Knowledge (nature) +5 (+7 vs. animals), Perception +9 (+11 vs. animals), Ride +7, Sense Motive +3 (+5 vs. animals), Stealth +7, Survival +7 (+9 vs. animals, +8 to track); Racial Modifiers +2 Perception
Languages Common, Elven, Gnome
SQ elf blood, hero points, track, wild empathy
Other Gear Hide armor, Arrows (20), Dagger, Longbow, Longsword, 17 GP
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Special Abilities
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Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Favored Enemy (Animals +2) (Ex) +2 to rolls vs Favored Enemy (Animals).
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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Zalik
Dog
N Small Animal
Init +1; Senses low-light vision, scent; Perception +8
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Defense
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AC 13, touch 12, flat-footed 12 (+1 Dex, +1 size, +1 natural)
hp 6 (1d8+2)
Fort +4, Ref +3, Will +1
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Offense
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Speed 40 ft.
Melee Bite (Dog) +2 (1d4+1/x2)
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Statistics
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Str 13, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +0; CMB +0; CMD 11 (15 vs. Trip)
Feats Skill Focus (Perception)
Tricks Attack [Trick], Defend [Trick], Down [Trick], Guard [Trick], Guarding [Trick]
Skills Acrobatics +1 (+5 jump), Fly +3, Perception +8, Stealth +5; Racial Modifiers +4 to survival when tracking by scent
Languages
SQ acrobatics (jump) +8, guarding [trick], hero points
Other Gear You have no money!
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Special Abilities
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+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Acrobatics (Jump) +8 (Ex) You gain the specified bonus to acrobatics checks made to jump.
Guarding [Trick] The animal has been trained for guard duty.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.